Computer Graphics – Design – Illustration – Software Design & Development
 
- With over twenty-five years of experience as a working artist, fifteen of those years have been working in the video game industry developing for PC, massively multi-player online and PlayStation platforms.
Accomplishing eleven published titles, my tasks and responsibilities have ranged wide from conceptual art, texturing, 3D modeling, storyboards, demos and marketing art to game design, web design, merchandise design, development structuring, team leadership, scheduling and implementation.
My focus has been to encourage and work with art teams to develop better methods to streamline production processes and improve art resource performance in game; in the past this included helping to establish building better communication pipelines between the art teams, the art department & other departments and the testing department. This aided in attaining shorter development times and fewer bug fixes.
A couple of high profile game titles include one of the first PC titles on CD-ROM, "Jutland" a WWI naval battle simulation, as well as the first popular 3D massively multi-player online role playing games "EverQuest" and a four of its expansions.
Past clients that I have provided branding, merchandise design, packaging design, promotional services and photography for include; Mo-Nique', Hennessey's Tavern, The band ‘HURT’ and Martin Gerschwitz of ‘Eric Burden & the Animals’ and ‘Iron Butterfly’.
 
* SOFTWARE EXPERIENCE WITH:
MAYA 6.1 WITH PROPRIETARY SCRIPTS/ MAYA 7/ PhotoShop 5 thru 8/ 3D STUDIO MAX R5/ PAINTER/ DEEP PAINT 3D/ DEBABILIZER PRO / BRYCE 2 / ANIMATOR PRO / MS Word / Excel / PowerPoint
(Familiar with Z-Brush/ Illustrator /Flash and DreamWeaver and many more.)
 
 
------- Comprehensive CD Portfolio Available Upon Request ---------
 
 
CAREER EXPERIENCE:
 
- ART DIRECTOR/ DESIGN/ ARTIST
 
Collective 101/ Half Shell Graphics – Dana Pt, CA……………………..Aug. 2006-Present
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- ART DIRECTOR/ ARTIST
 
Never Say Die Merchandising – Hollywood, CA......................…...Apr. 2005- Feb 2007
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- CO-OWNER/ ARTIST
 
MW Metal Design – San Marcos, CA....................................................Mar. 2005-Present
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- SENIOR ARTIST
 
RedZone Games
/Sony Computer Entertainment America – San Diego, CA......................APR-04-FEB-05
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- SENIOR ARTIST
 
989 STUDIOS / SISA / RED EYE / VERANT/
SONY ONLINE ENTERTAINMENT– San Diego, CA................................ NOV. 1995 to 2003
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- CONCEPTUAL ARTIST
 
ACTIVISION – Burbank, CA.............................................................................…...OCT. 95
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- ARTIST/ ART LEAD / ART DIRECTOR
 
SOFTWARE SORCERY – San Diego, CA ………………………………….JAN.92 to SEPT.95
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- ANIMATOR/ COLORIST
 
AMERICAN FILM TECHNOLOGIES– San Diego, CA ………..…………MAY 91 to DEC. 91
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- INFANTRYMAN/ DRAFTSMAN
 
UNITED STATES ARMY…………………………………………………….OCT.84 to OCT88
 
Draftsman responsibilities included: Art, Illustration & Photography for all military peripherals-
Flyers, posters, murals, signs, top brass meeting charts, maps, photography for award ceremonies and events, etc.
 
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    •    GAME TITLES
 
PLANETSIDE: CORE COMBAT (SOE-2003)
EVERQUEST: LOST DUNGEONS OF NORRATH (SOE-2003)
EVERQUEST: LEGACY OF YKESHA (SOE-2003)
EVERQUEST: PLANES OF POWER (SOE-2002)
EVERQUEST: SHADOWS OF LUCLIN (SOE- 2001)
SOVEREIGN (SOE-1997-2001)
EVERQUEST (SOE-1999)
TANARUS (SISA-1997)
MECHWARRIOR II EXPANSION PACK – GHOST BEAR’S LEGACY (ActiVision-1995)
CONQUEROR – 1086(Software Sorcery-1995)
AEGIS - GUARDIAN OF THE FLEET (Software Sorcery-1994)
JUTLAND (Software Sorcery-1993)
SEA ROGUE (Software Sorcery-1992)
 
and a few unpublished titles too.